[SEKSCAPE] September 3rd Week Weekly Update
Hello, this is Warumiyo\(´◓Д◔`)/! Here's what has been accomplished this week:
# Creating UI for Interaction with the Heroine
As shown in the video, we developed a UI that allows interaction with Shirimang when clicked.
The possible actions when interacting with the heroine include:
- Small Talk: Exchange casual conversations with Shirimang, getting to know each other better.
- Discussion: Infer hints about escaping and discuss possible escape methods.
- Harassment: Harass Sylliman in various ways, with the possibility of failure.
- Hand Over: Items can be handed over to Sylliman.
# Sylliman's Mission 1 Animation is completed!
https://twitter.com/i/status/1705143175378256213
# Currently Working on Sleep Scenes
In the case of Utosuya, we couldn’t detail certain parts as we were using AI, but as we are drawing everything ourselves from this project, we can create exactly what we envisioned. Surprisingly, drawing manually is as fast as using AI (as it was harder back then to fine tune the AI image to get the aimed drawings).
We are considering three sleep postures; front, side, and back. These won’t be changed by the player but will be randomly selected each day. The demo will allow only one posture by the way.
By default, players sleep at night and wake up the next morning but can choose to interact during sleep by consuming the action points. Additional use of action points and items can modify the total amount of time for the sleep scene, depth of heroine's sleep, and her sensitivity.
The clothes worn by the heroine have to be removed by click-and-drag. The related images and spine animation effects are in development.
Removed clothes will be displayed as in the picture.
Also, breathing and startle animations are planned if touched incorrectly.
This project differs from the previous title by having close-up scenes for each posture, focusing on face/chest/private parts, currently in development.
In such scenes, we are drawing the illustrations with the newly developed drawing style we mentioned before.
Each close-up scene will not only have breathing animations but also allow interactions like rubbing or spreading using the mouse.
Other than touching, actions like licking, sucking, and ejaculation are possible.
Insertion is available in full-body scenes, not in the close-up view as we thought it's unnatural for players to face pussy when their dick is in the hole...!
Additionally, we have completed the production of various expression images for the heroine, which change according to different conditions during the sleep scenes.
Plan for Next Week
Our tasks for the next week are as follows:
- Produce close-up scenes during sleep (face, private parts, chest).
- Develop animations for sleep scenes and write the associated code.
- Write and refine the code for interactions with the heroine.
- Work on Player/Heroine Level 1 mission 2
With that, we conclude the weekly update for the 2nd week of September.
Always thank you so much for supporting us, and we hope you have a wonderful weekend!
(。•̀-•)✧
(This posts are brought from our Patreon page! There are weekly posts about this game's progress, so check it out!)
SEKSCAPE
You got trapped in a room with a girl
Status | In development |
Author | Warumiyo |
Genre | Simulation, Survival |
Tags | 2D, Adult, Erotic, Escape Game, minigames, Multiple Endings, r-18, Singleplayer, spine |
Leave a comment
Log in with itch.io to leave a comment.