[Clara's Confessional] Devlog & Beta ver. update (1) - Main Part
Hello everyone, this is Warumiyo!
\(´◓Д◔`)/
The production of the opening part of Clara's Confessional has been completed.
We are distributing the game build created so far to free followers & paid supporters of our Patreon webpage!
+) Starting from this version, English, Japanese, Standard Chinese, and Spanish are supported.
+) From this version, expressions and poses have been assigned to all of Clara's lines.
+) Background music and sound effects have been added starting from this version.
+) The title image has been changed.
Since the last weekly report, there have been changes to the game system and various aspects have been established, so I felt the need to provide an overall explanation of the game and will proceed with it this time.
Clara's Confessional is largely divided into two parts.
The core part is the confessional, and the sub-part is daily life.
First, I will explain the confessional system.
Main Part - Confessional
The protagonist Clara, who was an orphan, is taken in and raised at a church in a rural village. Having grown up in the church learning the life of a devout religious person, Clara has now become an adult and a proper nun.
In addition to the various chores she has been doing at the church, the job she has finally been assigned as a nun is working in the confessional. Here, Clara listens to the stories of various confessants.
Basically, Clara's mission is to listen to the stories of the confessants who visit the confessional and relieve their guilt.
The confessant tells various stories in the confessional, and the category can be classified according to the color of the speech bubble depending on the content.
Ordinary stories are in black speech bubbles, content confessing sins is in blue speech bubbles, and content about obscene facts is in red speech bubbles, etc. Initially, only these three types of speech bubbles appear, but as time passes, speech bubbles of other colors will also appear, and how Clara should respond appropriately will differ for each speech bubble.
There are three types of responses from Clara. Embrace, reprimand, and use skills.
For example, when a confessant tells an ordinary story, their guilt is reduced when embraced and increases when reprimanded.
Conversely, when a confessant is confessing their sins, their guilt decreases when reprimanded and increases when embraced.
If a response other than embracing or reprimanding is made, the confessant feels that their story has been ignored, and a corresponding change in guilt occurs.
The progression of these conversation turns is as follows:
Clara predicts what kind of story the confessant will tell. This prediction may be correct or incorrect, but the prediction accuracy increases as certain skills are acquired by consuming SP.
2. After predicting the confessant's story, Clara decides what attitude to take in the counseling.
Here, you can choose one of three options: a defensive attitude, an active attitude, or preparation to use skills. A defensive attitude uses less of Clara's mental energy but only slightly changes the confessant's guilt. An active attitude, on the other hand, uses a lot of mental energy to greatly change the confessant's guilt. Finally, preparation to use skills allows the use of actions and skills other than embracing/reprimanding.
3. After deciding the attitude, you listen to the confessant's story. Each time Clara listens to the confessant's story, her mental energy decreases, and the amount of decrease differs according to the attitude decided earlier. At this time, you need to decide the command to reduce the confessant's guilt according to the color of the speech bubble. However, in the early stages, there are cases where Clara, who is not yet familiar with the confessional work, does not understand the confessant's story well. In that case, the speech bubble is marked with a ?, and the proportion of ? speech bubbles appearing can be reduced by acquiring certain skills.
4. Finally, Clara decides on the appropriate action according to the speech bubble. She can focus on counseling work by embracing/reprimanding, or she can seduce the confessant using the holes drilled in the wall, or she can do obscene things behind the wall without the confessant's knowledge. At this time, in the case of embracing/reprimanding, the guilt may or may not be reduced depending on the success rate. This success rate can also be increased by investing SP to acquire skills.
The confessional system progresses in a repetitive pattern of 1->2->3->4 as one turn.
By the way, there are two tabs on the left, and when you press the other tab, you can see Clara's appearance behind the wall. Here, you can check Clara's obscene behavior, her appearance and expressions that change according to various commands, and whether Clara is aroused or not, nipple erection, clitoris erection, Clara's costume state and type are also reflected and displayed.
The types of confessant counseling are divided into religious counseling and personal counseling. In the case of successful/failed counseling, religious counseling increases or decreases the confessant's piety value, and personal counseling increases or decreases the confessant's nun♡ value.
These values are stored in the database of each villager, and the higher the confessant's piety value, the easier it is for guilt to decrease and not increase during counseling, and the higher the nun♡ value, the higher the confessant's initial libido value is set.
Also, if Clara's mental energy reaches 0 while the confessional work is not finished, the counseling for that day ends. Clara's reputation decreases by the number of people waiting for confession without being able to confess.
The higher Clara's reputation, the more visitors tend to come to the confessional, and if her reputation reaches 0, Clara can no longer be a nun and is exiled from the village. Also, if the weekly tribute is not paid, Clara's reputation will decrease, so be careful.
Clara's confessional
Status | Released |
Author | Warumiyo |
Genre | Simulation, Interactive Fiction, Strategy |
Tags | 2D, Adult, Eroge, Erotic, Female Protagonist, Indie, sexual, sister |
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